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3 Commits

Author SHA1 Message Date
Arnold Ude PC2024 03e2b0e8e0 Version auf 0.9.15 gesetzt 2025-11-25 11:28:08 +01:00
Arnold Ude PC2024 935f7ee173 Version auf 0.9.14 gesetzt 2025-11-25 11:01:45 +01:00
Arnold Ude PC2024 2182ff1fa0 Alarmsound geändert 2025-11-25 11:01:11 +01:00
23 changed files with 49 additions and 2 deletions

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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background" />
<foreground android:drawable="@mipmap/ic_launcher_foreground" />
<monochrome android:drawable="@mipmap/ic_launcher_monochrome" />
</adaptive-icon>

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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background" />
<foreground android:drawable="@mipmap/ic_launcher_foreground" />
<monochrome android:drawable="@mipmap/ic_launcher_monochrome" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#FFFFFF</color>
</resources>

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assets/alarm.wav Normal file

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@ -16,7 +16,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts # In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix. # of the product and file versions while build-number is used as the build suffix.
version: 0.9.13 version: 0.9.15
environment: environment:
sdk: ^3.10.1 sdk: ^3.10.1

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@ -22,6 +22,7 @@ sed -i "s/^version: .*/version: ${new}/" "$PUBSPEC"
flutter clean flutter clean
flutter pub get flutter pub get
flutter build apk --release flutter build apk --release
mkdir -p release
cp build/app/outputs/flutter-apk/app-release.apk ./release/eggtimer.apk cp build/app/outputs/flutter-apk/app-release.apk ./release/eggtimer.apk
echo "APK built and copied to ./release/eggtimer.apk" echo "APK built and copied to ./release/eggtimer.apk"
GITEA_URL="https://git.ude-consult.de" GITEA_URL="https://git.ude-consult.de"
@ -62,11 +63,38 @@ fi
echo "Release ${VERSION_TAG} erstellt, ID=${release_id}" echo "Release ${VERSION_TAG} erstellt, ID=${release_id}"
APK_FILENAME="eggtimer-${VERSION_TAG}.apk"
# Alte Assets entfernen, damit nur die APK im Release bleibt
existing_assets=$(curl -sS \
-H "Authorization: token ${GITEA_TOKEN}" \
"${GITEA_URL}/api/v1/repos/${OWNER}/${REPO}/releases/${release_id}/assets")
echo "$existing_assets" | jq -r '.[] | [.id, .name] | @tsv' | while IFS=$'\t' read -r asset_id asset_name; do
echo "Entferne altes Asset: ${asset_name}"
curl -sS -X DELETE \
-H "Authorization: token ${GITEA_TOKEN}" \
"${GITEA_URL}/api/v1/repos/${OWNER}/${REPO}/releases/${release_id}/assets/${asset_id}" >/dev/null
done
# 2. APK hochladen # 2. APK hochladen
curl -sS -X POST \ curl -sS -X POST \
-H "Authorization: token ${GITEA_TOKEN}" \ -H "Authorization: token ${GITEA_TOKEN}" \
-F "attachment=@${APK_PATH};filename=eggtimer-${VERSION_TAG}.apk" \ -F "attachment=@${APK_PATH};filename=${APK_FILENAME}" \
"${GITEA_URL}/api/v1/repos/${OWNER}/${REPO}/releases/${release_id}/assets" "${GITEA_URL}/api/v1/repos/${OWNER}/${REPO}/releases/${release_id}/assets"
echo "APK hochgeladen." echo "APK hochgeladen."
# Nur die drei neuesten Releases behalten, ältere löschen
all_releases=$(curl -sS \
-H "Authorization: token ${GITEA_TOKEN}" \
"${GITEA_URL}/api/v1/repos/${OWNER}/${REPO}/releases")
echo "$all_releases" | jq -r 'sort_by(.created_at) | .[0:-3] | .[]? | "\(.id)\t\(.tag_name)"' | while IFS=$'\t' read -r old_id old_tag; do
echo "Lösche altes Release: ${old_tag} (ID ${old_id})"
curl -sS -X DELETE \
-H "Authorization: token ${GITEA_TOKEN}" \
"${GITEA_URL}/api/v1/repos/${OWNER}/${REPO}/releases/${old_id}" >/dev/null
done
echo "Ältere Releases bereinigt; es bleiben die letzten drei."

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5
testrelease.sh Executable file
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# Test the release before publishing
flutter emulator --launch Pixel_7
sleep 5s
flutter run